We are Findara McAvinchey and Karol Nowak, studying Game Art at DeMontfort University. It has been both our long time goals to become concept artists in the entertainment industry and were hoping our final major project will steer us both in the right direction to getting into the industry. This is our FMP blog which will show our development of our project over the next 4 months.
FMP Title
Iron John,
Visual Development of a Grimm tale at DeMontfort University
Brief Introduction / Overview
For 15 weeks
we will be guided by our instructors to create original design solutions for
environments, characters, props, vehicles and creatures found within the story
Iron John. We will be applying all we have learned from visual design and some
of game production from the past 2 years and applying it to our FMP. We are making
sure to use 3D for a good portion of the project as it is widely used
throughout the industry today. Some finished characters, environment, props,
vehicles and creatures will have a strong 3D base to work on top of.
Brief Story Overview:
A young prince is captured by a wild man known
as Iron John and taken into a great forest. He is raised by Iron John until the
day comes where he must leave the forest. He travels the world looking for work
and finds a job in a royal garden. The land is ravaged by war but with the help
from Iron John the Prince defeats the opposing army and wins the heart of a
princess. Key Images:
Goal
By the end of FMP we would like to have a printed book which
showcases all our best work from the duration of the project. We are hoping
this book will demonstrate that we will be capable of working in games or films
as concept artists or as entry level concept art positions. We have looked at
the specifications behind the position of a concept artist job role and we hope
to hit these points with our project:
- World Class concept art ability (environment
or character)
- Strong sketching, illustration
and painting skills
- Expert knowledge of Photoshop (or other
industry standard)
- Experience of working in a professional creative
environment (games or film)
- Developed understanding of art fundaments
(space, form, light, surface, line, colour)
- Self-motivated, great communicator, group
focused, tenacious.
- Insatiable visual appetite and awareness
We hope it will
showcase our ability visual problem solve and to create unique and interesting
designs.
Visual Specification
The story Iron John will be our constant reference
throughout the project. Each of us will have a different interpretation of what
we visualise from the story and hopefully this will reflect in our designs.
We are fortunate that we have The Skilful Huntsman book as a
visual style guide to reference for the duration of the project. It is also a
perfect example of what we want our finished project to look like.
Project Structure, schedule and documentation/evidence
We plan to break up each thing we concept into 1 week
periods and in order of their appearance in the story. We will be doing a
weekly blog reviewing what we did that week. At the beginning of each week we
will gather reference and proceed to produce various iterations, siluettes,
sketches, studies and whitebox paintover’s depending on each other’s prefered techniques.
By the end of each thing designed we hope to have produced a final image or
various designs showcasing our ability to produce unique and interesting
designs.
Development Schedule
We are hoping to take approximately a week for each asset that needs
concepting.
We have also considered setting up a Facebook page for people to visit
and look at the work we produce on a weekly basis. It might hopefully get us
some increased attention and increase our internet presence, possibly even landing us a
job.
Weeks 1-12 will involve concepting
Weeks 13-15 will involve preparing and organising the book
and then sending the work off to get printed. We are allowing 3 weeks for the
book to be printed and delivered in order to make sure it’s ready for hand-in.
This may differ slightly as we both have different work
flows and other commitments during the week.
Once we have reached the project's deadline, we both hope to continue with the book in our spare time and produce a second book with more finished pieces.
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